Sketch showing the placement of buttons in relation to the user's field of vision 

Gallery 1 hallway
Gallery 1 hallway
Gallery 1 Holy Bible display case
Gallery 1 Holy Bible display case
Swift's Room
Swift's Room
Gallery 2
Gallery 2
When creating this virtual environment, I wanted to ensure that the design of the UI reflected the library's sophistication and warmth. This influenced my typeface selection, icon design and textbox UI. 

I also wanted to ensure a comfortable reading experience, such as testing the distance of the UI from the user, and the volume and size of the text. I felt this was important, as VR can be eye-straining for long-term usage.

Video demonstration of the Marsh's Library VR environment 

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